Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, 4 November 2016

What Kind of Electronic Musician Are You?

I don't know why people expect art to make sense. They accept the fact that life doesn't make sense. - David Lynch


Today's blog will not be for everyone since it is to be my own ruminations on a couple of interviews I've done recently with Marc Doty, synth educator, demonstrator and archivist, and Tony Rolando, founder and main inspiration behind Make Noise, the synthesizer manufacturer. To be straight with you, I'm going to discuss below my own thoughts on something that everyone fundamentally has and needs: a context for setting their understanding of electronic music within. To be clear: we all have this and we all need this. If you had no context to set your understanding of electronic music within or no way to relate the electronic sounds you hear or make to one another, or to lots of others you've heard or made before, then all the music you make would be both equal and meaningless, equally meaningless. It is having this framework, what I'm here calling a philosophy, that enables you to decide good or bad, desirable or undesirable, music or noise (where these are seen as opposites - and they need not be). That's why I think you should keep reading if you make or listen to electronic music. Because this concerns you. But I understand if you want all this baggage left undisturbed and undiscussed. Many do. Thanks for reading this far and I hope you'll stop by to read another blog soon.




                               The Lyra 8 Organismic Synthesizer



For those of you still here I want to start by addressing a number of things that Marc Doty brought up in his interview with me recently. Although I've never met Marc personally, I like him quite a lot. A lot of the reason for that is that he has opinions on electronic music and electronic music making and he is prepared to explain them and, if necessary, defend them too. It probably helps that, instinctively, I want to disagree with Marc's views as well. Wise people realize that they learn as much, if not more, from those they disagree with as those who share similar views. When differing views can be discussed, or contrasted and compared, in a spirit of mutual respect this is even better. Marc is certainly a person who can do this and I value that greatly.

But on to matters more electronic. Marc starts his interview with me by stating that he is happy to see reissues of old classic synths because, in a number of cases, they don't have any memories or way to save patches. This forces the necessity of something that may or may not be quite rare on some synthesizers: synthesis! Marc states that he is happy if people are shepherded by these classic instruments into needing to learn something about synthesis. It can certainly be argued that as technology progressed and memories and presets got added to synths that synthesis was de-emphasized. Marc says that this happened to him too. It certainly did to me. Its all too easy to just take the sounds that are there and do nothing more than a perfunctory tweak. Some softsynths today even have several hundred sounds so why would you ever need to learn how to make your own? But on an MS-20 or an Arp Odyssey or, if you have the money, a Minimoog none of this exists. If you want a sound then you have to make it. And then you have to learn how to make others too. And how to get back to the first one if you forgot to take notes on how you made it. Synthesizers are for synthesis is what Marc seems to say. I couldn't agree more. This is one reason I have veered into interest in modular synthesis because there memories and saving things are much more difficult if not impossible. And that is very good.

Right from the start here I am revealing something about my own philosophy of electronic music and, at this point at least, it seems that Marc and myself are of one mind. But it becomes pretty clear as Marc gives his answers to my questions in his interview that we diverge quite soon afterwards. I asked Marc specifically about Eurorack synthesis in my interview with him because I had a sense from snippets of things he'd said before that it didn't seem to sit right with him. I was delighted when he went into detail in his replies to me about what the problems with it were from his perspective. One problem seems to be, in the wider Eurorack culture as whole at least, that Eurorack synths aren't played with a musical keyboard. Marc likes the keyboard in a way that many within Eurorack (and Buchla and Serge and other types of) doing synthesis seem not to. In this respect Marc Doty and Morton Subotnick, the earliest of adopters of the Buchla way of doing synthesis, are complete opposites. Marc describes how he has tailored his whole appreciation of doing synthesis to using the musical keyboard as his input device. Subotnick, should you ever ask him about using a black and white keyboard, will pull a face as if you've just asked him to eat food that disgusts him. He sees it as a way to make what he calls "old music", music he doesn't want to make. For future reference, I'm with Morton here. 

And I'm not the only one. Alessandro Cortini explains in an interview with Nick Batt of Sonicstate from 2015 that one reason he plays Buchla gear is that this paradigm is not based on ability to play a musical keyboard. He says he is "not a player". And this is relevant because, since roughly the 1980s, new electronic music technology has meant that the traditional music making skill required before then to make music, playing ability, was needed less and less. Computers have meant that you can literally build patterns, melodies and harmonies step by step as opposed to in real time based on ability to play. You no longer need to play to make electronic music because you can program instead. Cortini even goes so far as to say in the same interview with Nick Batt that he doesn't need to know what is in front of him in a Buchla system. "I just need to stand in front of it and weird stuff usually comes out" is his comment on the process. Most would say, listening to his work, that it is profoundly musical but also significantly melodic. These qualities carry over in his music if the instrument is a VCS3 or an MC-202 or a Make Noise Shared System as well.




       A Buchla 200e system with one of Don Buchla's touchplate keyboards



The notable thing about all this is that Cortini did not need a musical keyboard or playing chops to achieve this. Instead he just needed an instrument through which musical instincts could be suitably expressed. What's more, it seems to me that it is simply a fact that since the 1980s, and certainly since the rise of the computer, most people making electronic music aren't players of a musical keyboard in a traditional sense at all either. Many may not know a thing about musical theory or chord shapes, for example. Even in the 1980s there was already the trope of the synth player playing a one finger synth line on a synth with a traditional keyboard to the ridicule of his cultural contemporaries. But the fact is that technology changed who could even make music electronically. It was also in the 1980s that the TB-303 was invented, an instrument that had a representation of the keyboard on its faceplate but that wasn't there to be played. It was there so you could program pitches. This instrument by itself invented a whole genre of new music in acid house. So electronic music technology became a democratizing leveling of the playing field that took away the need to learn how to play a keyboard, often a difficult and time consuming process, to make electronic music. Making specifically electronic music became an easier thing to do and more about mashing buttons than learning a centuries old playing technique. Incidentally, to me this also makes the regular arguments about minikeys on instruments rather moot too since I imagine the vast majority of synth buyers today can barely play a note either. Because, today, you need that ability even less.

It will be clear to all reading this with an interest in the subject that if you want to play with synthesizers then there are a number of ways you can go about your interest. One basic choice you will have to make, and Marc saw this just as clearly as I did when posing him a rather playful question about it, is if you will have a keyboard attached to your synth or not. I think both Marc and I realize that this will fundamentally affect the type of music you can or will want to make. So its not a trivial decision. Morton Subotnick, Alessandro Cortini and Tony Rolando, too, all realise that adding a keyboard, or leaving it off, makes a difference in where you can, or will want, to go musically. So no one should regard this as a rather pointless question. It isn't at all. A Buchla synth or a Make Noise system are things ideologically conceived to make certain things possible and certain things not possible or, at the very least, much more difficult. It was the same with Moog's modular as Marc Doty could talk about at great length I'm sure. I respect Marc for pointing out that Bob Moog's original keyboard controller for the Moog Modular allowed significantly more leeway for user calibration of its possibilities than many keyboards since. But I end up falling in line with Morton Subotnick who conceives that the musical keyboard simply has too much traditional baggage to be used to find new kinds of music. To just sit in front of such a keyboard, even attached to the most modern of synths, is to hear a thousand music teachers telling you how it SHOULD be played.

And so it comes down to a keyboard paradigm or a machine paradigm, a playing paradigm or a sequencing paradigm. Buchla was the second and Moog was the first (in general terms. All of computer and much modular music is the second too.) This was even more so in terms of how these paradigms have been taken up by their users and adherents. Its in this sense, I think, that Marc Doty regards Eurorack as a Buchla-influenced "machine music". With Eurorack most users use the machine to organise the music. They are programmers or conductors (not negative terms as I use them) rather than players. If you have a keyboard synth, a synth that is a descendant of Moog's fateful decision to add a keyboard to his first modular, then the suggestion at the very least is that you are supposed to play it. The keyboard sits there and begs you to play notes and chords. This then becomes a fateful moment of decision too because keys on a keyboard are primarily on/off switches for pitch information. Keyboards play pitched music. And pitched music, contrary to the unprobed assumptions of some people, is not the same as music as a whole. For we also have unpitched music. We also have sound collage. We also have noise. And pitched keyboards aren't very good for that for they were designed exactly to be able to make pitched music that was the intention of musicians. "Intention" is another problem with musical keyboards too because we can imagine a music that is not intentional. We can imagine randomness. We can imagine soundscape. We can imagine chaos. 

Now some imagine only harmony but others can imagine disharmony, what John Cage called "the co-existence of dissimilars". Cage, in his book Silence, referred to this disharmony as "simply a harmony to which many are unaccustomed". This suggests the thought that notions of musical correctness or incorrectness, of validity or invalidity, of harmony or disharmony, are not much more than ingrained habits. And habits can be changed. Or educated. Or got rid of. I imagine that this is what Tony Rolando of Make Noise means when he quotes the ethos of his company as making instruments that cause their users "to change our trajectories and thereby impact the way we understand and imagine sound". Indeed, Rolando said explicitly in his answers to my questions that, for him, "music is noise, noise is music". And I take this very much on board in my own philosophy. We have a choice, it seems to me. We can look back to our forebears and regard them, technological or theoretical, as our limitations or we can see them as nothing more than a history of what has been done so far, something to which we hope to add but without necessarily repeating. Tony Rolando nails this by saying "Art does not have to be organized by the parameters set by those people from our past. We should look to those people for our inspiration, not restriction". The suggestion, then, is that Rolando looks forward with a knowledge of what's behind rather than looking behind and hoping to make more of it in the future. The enemy here is always conforming to some past sacred notion and the ideal is a "wild west" of ideas and electronic musical practice.




A Roland System 8. Would the music made with this sound like that from a Buchla 200e?



But back to Marc Doty and his thoughts about Eurorack for I found this to be the heart of the musical differences, inclinations and instincts between us. Eurorack is, perhaps, a contentious thing within the synthesizer community as a whole because it can easily be caricatured as the latest cool, hipster craze. As is the nature of these things in a social context, it seems to some like the next big thing people feel pressured to get involved in if they want to be seen to be in with the right people or part of the right group. I don't see it like this. I just see it as a very interesting set of electronic tools for creating and manipulating sounds. Marc agrees with me here I'm sure but thereafter we go our different ways. This is because Marc sees Eurorack as basically being under the Buchla paradigm, machine music as opposed to played/performed sound. In my interview with Tony Rolando of Make Noise he put forward the view that as far as he was concerned the format was agnostic mainly, or so I got the impression, because it was just a format and within it you could have modules or synthesis methods snatched from any form of synthesis you could imagine. And you absolutely could strap a keyboard to this if you wanted to as well (although I doubt Tony encourages it!).

Now the Buchla paradigm that Marc sees as influencing the culture and practice of Eurorack is notable because both Don Buchla, its inventor and also a musician himself (unlike Bob Moog), and its first users, Morton Subotnick and Ramon Sender of the San Francisco Tape Music Center, certainly wanted to make what they saw as a new kind of music. And they all thought that to make new music you needed a new process to do it. They thought that if you used old tools you'd always be tempted to fall back into old ways and make what Subotnick calls to this day "new old music". So this explains their dislike of the musical keyboard as opposed to Marc Doty's dogged arguments in favour of using the keyboard in as many ways as are imaginable. This is relevant to us here now because with the modular synths we have today, seemingly dominated by the popularity of Eurorack (which may turn out to be Don Buchla's lasting legacy within synthesis as opposed to his own format machines which are much more expensive and very rare), we have completely different forms of music being made than are being made with fixed architecture synths of all kinds. These synths, of course, have keyboards attached. Or maybe they are hooked up to computers and used as sound modules. Or maybe a desktop version of such a synth is used in which case it can be attached to a sequencer or, perhaps more likely, a computer for playing purposes. From many angles, "traditional" electronic music is under attack. 

These attacks to the traditional player's paradigm, the one Moog used urged on by Herb Deutsch, have changed how electronic music sounds. The baton is passing, with desktop synths, synths connected to computers and modular synths of all kinds that use formats not reliant on musical keyboards as input devices, from people who are trained musicians, like Marc Doty, to untrained nerds like Alessandro Cortini and everyone who dreams of being like him. With phenomena like the Eurorack movement in synthesis what we see is the rise of the person who likes to tinker with things and see what they can come up with. The emphasis is on experiment and possibility rather than the use of musical training. Of course, in the experiment and possibility you will inevitably pick up some self-taught knowledge of your own. But it won't be official or kosher or canonical. On this new technological paradigm, which has enabled new individuals completely outside of the guild of what were formerly thought of as musicians to take part, a new musical culture has been created and new ways of doing old things (i.e. making electronic music) have been invented. This has sometimes caused conflicts as when, in early Eighties Great Britain, the actual Musician's Union tried to ban acts like Depeche Mode or The Human League or Gary Numan because it was perceived their ways of making music took away opportunities from what were then perceived to be "real musicians", i.e. ones who could play instruments. It shows how far we have come with technology and with technological ways of making music that this argument wouldn't even be imagined today. Electronic methods won as Jean-Michel Jarre rightly said recently.




Various Eurorack modules made by Make Noise. The synthesis power of such modules as against other fixed types of synthesis and synthesizers is unarguable.


But where does this leave my argument with Marc Doty? I think that it perhaps leaves Marc on the wrong side of history. But that is okay for I don't mean to suggest that there is anything wrong with playing or using a keyboard. Neither do I conceive of it dying out. In fact, its not even the case that I don't value music made with them because, of course, I do. Like anyone else reading this, most of the electronic music I will have ever heard was made using one. So how could I not like them? I see it a bit like John Cage sees dissonance in his book Silence. There he says that "dissonances and noises" are welcome in experimental music "but so is the dominant 7th chord if it happens to put in an appearance". So why do I see Marc on the wrong side of history? I think its because I'd like to think that the keyboard has had its day and that we need to find new ways, complimentary ways perhaps, to make electronic music. I think that Don Buchla invented one and that Eurorack manufacturers are inventing them too. I think that technology and innovation has unwittingly accelerated this process. And, yes, even Bob Moog helped this along as well. I think Marc is on the wrong side of history because he is seeking to carry on an old tradition rather than trying to invent or take part in new ones. Now there is nothing wrong with him doing that and I like much of the music that he has made. Some of his theme tunes for his demonstration videos are insanely good and I hum them repeatedly. But we've done that now. Let's do something else.

But there is a further component to this and its a matter of musical philosophy. Indeed, it comes to the very heart of making music at all. It starts off with the point that electronic music making paradigms are implicit instantiations of how we see the world. They are generalized ways of seeing things with everything that implies. For example, I regard so-called machine music that cannot be repeated, perhaps because it contains machine randomizations that are not recallable or desired as repeatable phenomena, as in tune with the flux of our reality. I see, perhaps like Kraftwerk with their talk of The Man Machine or like Daft Punk with their ruminations on the same issue through their Human After All album and the associated film, Daft Punk's Electroma, that "machine music" may be made by machines but, actually, its not lacking in humanity or reality at all. Indeed, it can even be perceived as thoroughly natural and in tune with the wider reality that we are a part of. For in a random, self-generating patch constructed on some modular synth that requires no creator, no God plinky-plonking out their intentions on a keyboard, do we not have a perfect model, a creative, artistic picture, of the constantly fluctuating reality that we inhabit?

This is perhaps a deeper thought than many contemplate as they switch on their synth, of whatever kind, and begin affecting its outcomes. And yet, for me, it is the machine music that is human and authentic and not the music coming from the player paradigm, music that is a repeatable freezing in time of a canonized linear collection of note values. I ask myself what could be more foreign to an experience of life than that? For real life is forever in flux, always moving, a river that never stops. Its not something to be frozen, notated and repeated. And that's what the old music was and its what old music made with synthesizers still is as I see it. To my mind, if electronic music is to be anything significant then it must throw off this old and once useful idea and become something else, a technological expression of an ever more technological race. The player paradigm, if you think about it, is actually just very artificial and machine music, in its ability to reflect and mimic a truer picture of reality, is more authentic. Silver Apples of The Moon trumps Switched on Bach.

This, anyhow, is how I explain my current preferences. But there is one more thing influencing my thinking that leads me to machine music and away from the player paradigm. And that's what John Cage has to say about intentionality in music. In Silence he critiques those who regard music as "sounds intentionally made". This notion, I believe, is crucial to the player paradigm of electronic music as I've discussed it in this blog. But it is anathema to Cage's understanding of any kind of music at all. Not only is this a deeply conservative and limiting idea of what music can be but it is, as a matter of fact, not even correct. Music can be sound unintentionally made or even sounds without intention. This is part of the reason why Cage's 4'33" exists. Now Cage is very aware that it will take some kind of psychological turn, a flicking of the switch, to see this so it seems implicit in his thought that not everyone will. But that turn, once taken, opens up a whole new understanding of music and its one that electronic music makers, as the musicians of both possibility and of the future, should be benefiting from the most. For Cage this turn leads to nature and to seeing that, in the giving up of the cherished notion of music as intention, a notion still very dominant even amongst electronic music makers today, that nothing has in fact been lost. For Cage, "sounds may occur in any combination and in any continuity". Cage sees music as not much more than, in some sense, organized sounds and silence. And that organization may be little more than preparing the conditions for some music's appearance. He thinks that taking music forwards involves finding ways and means by which musicians can "remove themselves from the activities of the sounds they make". That doesn't have to be modular synthesis but it certainly sounds a lot like it as practiced by people on Buchlas, Serges or many kinds of Eurorack system.

I began this blog, which I'm aware has gone on longer than usual, with the title "What kind of electronic musician are you?" When you began reading it may not have occurred to you that there were differing kinds of electronic musician but I hope that now, at least, you can see that all electronic musicians have choices to make, directions to look in and ideals to live up to for we all stand in relation to everyone else making electronic music and this very fact is how we define who we are and what we think we are doing. So I want to say at this point that each one in turn chooses what they are and its nobody's business but their own what they choose. However, the choices we make will reveal what we see electronic music as being about, where we root ourselves within its on-going culture and for what we are aiming. This is inevitable if we make any sounds and much more so if we share them with others. No choice we might make is wrong but each will reveal what we value.

If we imagine a Moog/Buchla divide, as I did when interviewing Marc Doty, then I am on the Buchla side. I want to make new music, music not involving keyboard skills or knowledge. I agree with Subotnick that to get a keyboard involved is to be inevitably tempted back into old ways. Its because I want to explore new ways that I make this choice and not because I think all keyboard music is rubbish. I don't and it isn't. This is to separate what I like to hear as a listener from what I want to make as a creator. Tony Rolando expressed this perfectly when he said that he can appreciate The Beatles but that doesn't mean he wants to make Beatles music. In a similar way I like lots of kinds of music but that doesn't mean I want to make them. I am different from all those people who want to sound like..... and then they append the name of their favourite group or music idol. I want to sound like a group of one, the people who are me. 




The Minimoog, a synthesizer known primarily for the sound it can make. 



John Cage wasn't big on the idea of music as expression or communication. He didn't think that sounds had a message. Far from it, he thought that we should just let sounds be what they are. Marc Doty, in his interview, when answering a question about making the most of our tools, made the distinction between music as personal endeavour and music made for the enjoyment of others. He seemed to suggest that the more you made the first the less likely it would also be in the second category. The problem is when making electronic music, which has the capacity to be as weird as it gets as forms of human musical creation go, I don't control anybody but myself. (Often I don't control that either but I digress.) I can form and shape myself as a person. I can educate myself about the music I am making and why. If I make harsh noise or abstract bleeps I can rationalize that in my mind or assign it a place in my understanding intellectually and emotionally. But I can't do that for anyone else. Everyone else hears what I do through the filter of their own context and understandings. For me it is part explanation of my understanding of who I am and being alive as a being in the world and also the soundtrack to that process. But its not that for anyone else. Its just more music in a world overflowing with the stuff. 

People complain a lot about electronic music. Its either too bland, too traditional or too mainstream or too abstract, too bleepy or too random. Really this is all just about how we as people understand what we have heard. When I hear bleeps and blips I often find this very amenable. Why? Because as I process this within my web of understanding I can make sense of it and assign it a musical place within my life. Many others may not be able to do that. They just hear meaningless noises. But when I hear the same "meaningless noises" they take on meaning. Music does not come with values attached. WE ATTACH THE VALUE. So electronic music like any music does not come to us with its meaning and importance inherent within it. We give it those things as we are able. And its exactly those values I've been trying to show up in this blog today. Even if it was only to make you aware that you had some. Because you do. As I said right at the start, thats how you decide if some piece of electronic music is worthwhile, good, desirable, nice, exciting or anything else at all. But its also how you decide what kind of music you want to make as a creator of electronic music.




The Arp 2600 which is a better synth than the Minimoog because its semi-modular and thus has much more variety and possibility inherent within it.




In the end, equipment doesn't matter. Its not about which synth you have, how big your setup up is, what it cost, or anything like that. Its about what it sounds like and what the end product is. Music is sound. Music is noise. Music is not stuff or pictures of your gear. Of course, what you use will determine your possibilities. This is why I favour electronic music options influenced by the machine music paradigm because I value what I think it can give me as a creator and I think it can give me more than other options. But I'm quite prepared to acknowledge that there are many "players" who make music I like too. Its just, as with Tony Rolando, that doesn't mean I want to repeat them. What I want to do is make electronic music that doesn't make sense. Because life doesn't make sense. Life is absurd (which is why my blog is Absurdwurld). And so art that aims to be true to life should be absurd too.

I totally get David Lynch's frustration.

Saturday, 8 October 2016

I, Pixel

In the course of a day several artistic enterprises will scroll down my various timelines and, at random, I will choose to partake of them. Most often these are music but, like most other people, if I know something of what I might expect from the people concerned, I usually let it pass on by unless what I am expecting in some way might satisfy my current mood. This, of course, is a terrible thing and an example of something I hate: knowing too much. I hate the fact that we think we know things, that things have been put in a box in our minds and, forever after, stay in that box and affect our judgment about them. Of course, one answer to this would be if creative people were so varied and imaginative that they could be surprising rather than creatures of habit that turn out more of the same thing again and again. That is an artistic fight I try to take on. But I cannot speak for others and their motives. More fool them, I say, if they are happy to be in the box.

However, it is best of all when something comes along that has no box, that is, in some sense, contextless and therefore innocent of our knowing. Then we can enjoy the pure thrill of appreciating something that comes with no baggage and about which we do not know too much. Such a thing came into my timeline yesterday. It was a 7 minute video called "Pixelate" and you can watch it HERE! 



                                     A still from "Pixelate"


A basic description of the video is to say that it is simply 7 minutes of ever-changing pixels. But that would be like describing the film "Jaws" as a film about hunting a shark. It is but its much more than that. From the moment I first watched "Pixelate" until now, after several watches, I've found the video to be both therapeutic and intellectually challenging. The surprising thing to me on first watch, as I enjoyed that virgin experience of the first time, something that can never be repeated, was that I started to ask questions about what I was seeing. First of all I asked myself "What does this mean?". This wasn't really a question of intention either. I wasn't asking myself what the author of the piece, Ian Haygreen, thought it meant. I wasn't asking after his purpose in making it. Indeed, I don't know the answers to these questions nor do I think I need to. Instead, I was asking myself if there was any meaning to be found in the shifting landscapes of pixels as they moved around in various chaotic patterns. In a way I suppose I was an observer observing myself observing as I did this too. I was asking myself about what I was asking of the video. And so it became natural to ask why I was asking myself what the pixels might mean.

The patterns of pixels on the screen were very chaotic and most of the time they shifted and changed at quite a speed. It became a hypnotic experience. The rather quiet and atmospheric ambient soundtrack played a part in this too, I'm sure. The effect was a kind of unobtrusiveness which could work its way into your consciousness unannounced. As the pixels shifted and changed I continued to ask myself the meaning question. I asked myself about the relationships of one pixel to another, whether it mattered what colour each pixel was. I imagined the pixels were people. Now, with these pixels representing people, it was a question of asking what meaning there was in all these people running around in their immediate relationships one to another like the ever-shifting pixels on the screen. I wasn't sure it mattered what colour the pixels were. But does it matter what colour the people are? There was a sense of ambiguity. What if all these pixels were just symbols for people? The pixel fields just changed. No one had more priority than any other one. Make them people and does anything change?

The hypnotic effect of the pixels changing, without commentary, guidance or context, became quite nihilistic. It seemed to be saying "Things just happen. Stuff goes on as it will. You can attach whatever meaning you like to these events but its not fixed or binding. Or even necessary."  It occurred to me that within the changing pixel landscapes I could look at them as if they were moving left to right across the screen. But then, with a change of concentration, I could make it seem as if they were going the other way too. And, thus, I had power over history and events. I could say in which direction they were going and I could look at things as if they were indeed doing that. The pixels were powerless to stop me. The pixels were just material for my interpretive apparatus to get to work on. And I considered once more that other things, things that might be taken to be more serious, were just the same as these pixels. The example of Brexit came to mind. To one group of people this is freedom and taking back control. The direction of travel is a new and glorious future. But to some other observers it is disaster and xenophobia and leads directly to the dark ages. Who is right? Both and neither of course because you can see the pixels moving however you want.

I started to ask myself if the meaning question I was asking was the right question to be asking at all. It occurred to me that asking the question "What does this mean?" is a question we often ask of many things, if not everything, but that, maybe, a lot of the time we should just step back and not ask it. I am aware that notable psychologists, such as the inventor of Logotherapy, Viktor Frankl, are of the view that people have a need of meaning in order to exist. Frankl's academic and therapeutic work in the area of psychology strongly suggests that people are simple meaning-making factories who generate meaning as a means of survival. Frankl himself personally survived Nazi concentration camps (including Auschwitz) while most others in his family did not so we can understand how he reached his conclusion. But, nevertheless, it still begs the question of whether we need to be asking questions of meaning at all. These pixels I was staring at could easily have been regarded as simple meaningless and ever-changing configurations. There were, it might be said, no consequences from regarding them as meaningless. But when it comes to other things we find it much harder to believe this. Yet why? Aren't the events that go on around us, the relationships we make and build to other things, equally as meaningless in the end? Why not let go of our attachments, created always by us and for us, and just see everything as pixels?

I saw the pixels here as representatives for other things. I saw them in ever-changing relationships to the other pixels around them. This made me replace them with other things and wonder if anything had really changed. Life just goes on, I thought. Existence takes its path of least resistance always being in relation to other things yet never having any necessary binding relation to other things - unless we make it so. Nothing has to mean anything. Meaning doesn't work like that. It is plastic and some other, contrary, meaning can always be ascribed to the same events - just as I made the pixel stream change direction. (It's not even clear the pixels were in a stream actually so maybe I created the connections between the pixels and made them a stream too.) I slowly became a pixel myself and realized that that could mean both everything and nothing.



Pixelate was created by musician and, apparently, filmmaker, Ian Haygreen who is on Twitter @IanHaygreen

Saturday, 17 October 2015

A Change is As Good As A Rest

This week has been a reinvigorating and refreshing one for me in a creative sense. I predicted some weeks ago that my creativity would inevitably break down and that what I had been doing for 9 months would quite organically collapse. And so it has proved to be. A combination of being constitutionally unable to continue repeating myself and the dreaded month of October, in which my world always seems once more to descend into the depths, with the vanishing light and the increase of night, have made my premonition come true.

And so the Berlin School-influenced music has now vanished. This week, in its place, came experiments with noise and sound. In a strange way I'm still locked into the same German influences that I have been following all year though. Listen to the first album by Tangerine Dream from 1969 (Electronic Meditation) or to the first couple of albums by Cluster (who were then called Kluster) or Popol Vuh's first album (Affenstunde) and what you hear is musical experimentations with sound. Nothing more and nothing less. There is no song structure here. Its merely playing with sound until you decide to stop. Fast forward into the 80s, 90s and 00s and people like Coil, Autechre and Aphex Twin are found doing pretty much the same thing but with different tools.


                Kluster (later Cluster) - Dieter Moebius and Hans-Joachim Roedelius

I have this notion in my head, thats been growing for some time now, that a fixation with making a tune is a great deceiver in making music. There is, of course, a mainstream bias towards it. No piece of noise art would get into a popular chart. Even the great names of noise genres were never popular in a mainstream sense. Tangerine Dream only did one album playing with sounds before developing into the makers of evolving electronic music that they came to be with their many TV and film soundtracks to keep them going. Industrial acts like Throbbing Gristle, Cabaret Voltaire or Test Dept, who similarly wanted to play with sound, are niche bands with artistic or political things to say. They are not mainstream acts. Even the aforementioned Aphex Twin, the hero these days of fanboys everywhere, is not a popular artist in a mainstream sense. Most people would not know who he is. But people do know who any number of artists are who will knock out the lamest of tunes. Its music you can hum. Arcade Fire and Coldplay are popular. IDM artists and old German noise experimenters are not.


Aphex Twin


Autechre


And yet it quickly becomes clear to any musician with any sense of adventure whatsoever that the world is full of sounds both imaginable and unimaginable. And, as I've said over and over again, there are no rules in music. And you cannot "go wrong". "A mistake" only exists if you conceive of the idea that there is something you should have done instead of what you actually did do. But what if you forget the idea of having an antecedent plan for where you want to go and, instead, you just throw things together? What if you made up some arbitrary rules and just followed them? What if pitch and tune became completely irrelevant to the process? What if the only thing that matters in music is not that you can save it and repeat it (my current pet hate) but that you can manipulate it, twist it and mangle it into insensibility right now in this moment which is all that matters? No two performances of music (even when its meant to be the same piece) will ever be the same anyway. So why keep trying to replicate?

None of this is new of course. The musical avantgarde of the 40s, 50s and 60s were already embracing such ideas 60 or even 70 years ago. My favourite of these people is John Cage with his chance operations in which he would arbitrarily follow some rules or ideas he had made up or that the I Ching (an ancient Chinese divination text utilizing cleromancy) had ordained he must follow. This was music at random. Brian Eno is famous for his "oblique strategies" which are his own way of following a random rule or idea and just seeing where it takes you. David Bowie has always utilized random ways of writing lyrics for his songs, either with paper and scissors or in electronic ways. Throbbing Gristle often seemingly had no guide at all other than choosing an instrument and then playing it exactly the way you were not intended to. Cosey Fanni Tutti, the guitar player, would often play the electric guitar sitting down by hitting it with something or bowing it rather than strumming the strings or playing recognizable chords. (She still does this today together with fellow former TG member and her partner, Chris Carter, in their current musical endeavours.) She also had a cornet she couldn't play, not that it mattered. Autechre's increasing uses of software to make music has often resulted in outcomes that were not predictable to the musicians themselves and has given much of their work the flavour of sound abstraction.


                                             Cosey Fanni Tutti and Chris Carter

So why do this? In my own mind its because not doing things "properly", not being able (or wanting) "to play" or just saying "fuck the rules and expectations" is actually a very freeing thing to do. There is no bigger boundary to artistic freedom than being told there is a way that you should  do something or that there is an expectation it needs to have a certain structure, style or expected outcome. I don't think that people who play up to these standards are being particularly artistic nor are they really doing anything other than joining the dots. It is relatively easy to write "a song". Anyone, even if they don't know it, can write a simple repeating pattern of notes. Repeat it for three minutes and you have a song. Easy. But why do it? There are, of course, many who have long and enduring commercial careers based on their ability to bash out the same thing for years. But who said that commerce or getting rich were the goals of musical art? All things must pass, including your incredible wealth and lame, mainstream and very popular music. But what did you stand for?

Let's get to what I've been doing this week. I have this notion that ideas are the currency of artists. It is then for the artist to use whatever skill he or she has to bring the ideas they have to fruition. But the idea is key. My idea this week has been relatively simple: take a number of sounds or pieces of music or noises and just juxtapose them on a sequencer timeline. Do this unconsciously and in no way deliberately (that means often not even knowing what the music or sound or noise is) almost like throwing playing cards on to a table and letting them fall where they may. Then, once you have given each sound a track, play with them. Change their speed, reverse them, chop them up, add effects to some but not others (reverbs, distortion and delays are favourites here). None of this is new. Its all been done before. But its freeing because no one, especially not you, even knows what you will get at the end. Often I didn't even listen to what I had got at the end. I just made sure the sound level was tolerably OK and recorded what was there. Listening back to the album was the first time I heard the whole piece. Its amazing and interesting that often what you get is a strange kind of preternatural beauty as sounds combine and contrast in unexpected ways.

You, of course, may be sitting there thinking this is all noise with no redeeming features and that art is deliberation, a product of an artist using their talents to create something on purpose that conforms to rules. But consider this: no one made the countryside but I bet you find it beautiful to look at. The universe itself is random in the most radical way it could be. And isn't it full of wonder! What I've done this week is the same principle applied to sounds as I juxtaposed things without any real care for what they were or how I did it. And my attitude in making it was to allow the random sounds to reveal their inner beauty in the process of simply placing noises into a relationship with each other. And for that to happen you have to be open to it and not bounded in by notions of the "right" way to do things or what in the end are themselves completely arbitrary notions of right and wrong in any case. So what I did this week was part therapy, a break from the norm, part philosophy, an opening of my mind to possibilities, and part music, a creative playing with sound.

I've made 7 albums of this stuff so far because its relatively quick and easy to do. A couple of hours can easily produce 8 tracks and 30-40 minutes of music. In vinyl days that was a whole album. Of course, there will be a further bias at play here and that is the bias towards the thing that is difficult and takes effort over the thing that that is easy and quick and takes little effort. "It can't be worth much if it was so easy to do" will be the thought of some. And yet many of us humans are the result of a 2 minute fumble in the back of a car. Are we worth nothing either because of the easy circumstances of our creation?

In music and in life it might often be beneficial to think differently - just to see what could be rather than meekly accepting, in the most conservative way possible, what "is".