Showing posts with label synthesis. Show all posts
Showing posts with label synthesis. Show all posts

Saturday, 4 February 2017

What Synthesists Want

It started off, as most things do with me, quite naively. It was then, as is quite proper for the Internet, completely misunderstood and someone chose to be so offended that they left. I had been looking at an article about the Nonlinear Labs C15 which is a software synthesizer designed by the founder of Native Instruments and the creator of Reaktor, Stefan Schmitt, that is essentially built inside its own custom controller. Thus, it has the power and flexibility of a software instrument but wants to beguile the person who can't put away their need for tactile control. It is advertised as being made for people who like playing musical keyboards and now has numerous demos provided by Federico Solazzo on the Nonlinear Labs website. You might be wondering why me looking at an online article about a curious synthesizer caused Internet outrage. It did so because, musing on what I'd seen, I then went to my Facebook group, Electronic Music Philosophy, and wanted to start a discussion and so I proposed, in the manner of a debating contest, that "the most powerful synthesizers available today are software synthesizers". I was referring to their possibilities, flexibility and "bang for the buck" qualities. It unleashed a deluge of commentary (and one person leaving the group).


Nonlinear Labs C15, a software synth in a box.


John Bowen, who was the first official Moog clinician before moving to work with Dave Smith in 1976 (he's responsible for pretty much all the Sequential Circuits presets thereafter) and later worked with Korg (he was product manager for the Wavestation and helped voice the Korg Z1), in the past few years designed and brought to market his own synthesizer called the Solaris. The Solaris, I saw advertised in one video I watched about it, was said to be a hardware synthesizer designed to be like a software one. This about face from the usual claims of synth manufacturers, a territory that is chock full of software designers telling you how much like hardware their digital plugin sounds, was jarring at the time and it stood out from the crowd of those hawking their products. It's what? Its a hardware synth that wants to emphasize how like software it is? I'm pretty sure I remember John Bowen saying this on a video I watched. This claim must surely have set all sorts of alarm bells ringing for some. I have never played a Solaris so I cannot comment on what it is like but I understand that it has some pleased owners. Some, so I read, were a bit baffled by its complexity.


The Solaris, designed by John Bowen


Perhaps the people in charge of Roland heard of the Solaris too. Bowen went through many iterations of the Solaris before he finally produced the one which would be the production version. So maybe somewhere in some dark room at the Roland headquarters in Japan some eagle-eyed soul saw this claim of being a hardware synth but with the functionality and features of a software one and a light bulb clicked on above their head. What Roland did was invent what they call ACB which stands for "analog circuit behavior". This is a fancy term for the modeling of all the componentry of an analog circuit in order to compile a digital recreation of it. This process is the basis of all the Roland Aira devices of the past few years as well as the Boutique recreations of the much more analog Jupiter 8, JX-3P and Juno-106 and the new flagship System 8. These are hardware devices which contain what are essentially soft synths. Indeed, the System 1 and System 8 synths use what are called by Roland "plug out" synths which can also be used as soft synths in a DAW environment. Its an interesting concept and in some contexts I'd have cause to criticize it. But not today.

The Roland System 8, essentially several soft synths in a custom case.



Autechre are a leading avantgarde electronic act beloved by many and with a hardcore fanbase of often tech savvy people. They have evolved to work exclusively with Max/MSP, a software platform which enables them to essentially build whatever devices they need. Thus, they have the flexibility to design a rig that is a custom fit for exactly what they want to do musically. In interviews they claim to have lost interest in hardware synthesizers with throwaway comments such as that they have not even bought a hardware instrument for at least 5 years. In this they are not like their fellow fan favourite of the electronic intelligentsia, Aphex Twin. He has a well known love for all things hardware and software. For Autechre, though, their move into software is simply led by their musical desires. As they have said, what they want to do can only be done if they can build their devices in a custom way from the ground up. Digital software is the only game in town for that. Autechre have said that they could not replicate in hardware the things they can do in software. Its food for thought when they are making music that many would regard as "cutting edge". In distinction to many electronic musicians like them today, you never see any pictures of Autechre posing with the latest hardware super synth or a giant modular rig. Their musical dictates have led them to some outwardly unimpressive code in a box. 

The above was just a few examples of developments in instrument design and usage from the present. As I write all three of the instrument types I named are current products and Autechre are going strong having toured and released a 5 part, over 4 hour long album in 2016. So I have been talking about the contemporary electronic music scene here. But, of course, this isn't the whole story. Yet its notable in an electronic music world that is more recently noted in headlines for its "return to analog" or even just to hardware that software platforms are still going strong. And I suspect there is a hidden multitude of software users out there. In 2009 Native Instruments launched their product Maschine, a groove-based software platform that destroyed the old hardware platform of the Akai MPC for a while. Akai have had to painfully reinvent the MPC as a result but now we find it has re-emerged as what is essentially a DAW in a stand alone box. It can be argued that the invention of Maschine was also a factor in Ableton's creation of Push, a pad controller for its Live software. All the power of Live or Maschine is in the box, as the modern parlance has it. The controllers are saps to the human need for a feeling of direct control over the machine. The same can be said for the recent development of so-called MPE controllers such as the Roli Seaboard or the Linnstrument. They are ways for modern players to catch up with the expressive potential of digital synthesis in the box.

Now although you may have been deceived into thinking by the previous five paragraphs that I'm here to big up software synthesis in this blog, you'd be wrong. I take no sides in any hardware/software battle  and much less in any analog/digital debate. I think those debates are pretty much pointless just as many people do. I think that electronic music is about sounds and any device that can produce sounds is alright by me. I am platform agnostic. This means that my original thought which presaged the debate that was had was heuristic and exploratory in intent. It was meant to tease out the issues and find out what was at stake. I think that people who make electronic music should think about this because it helps them to define where they want to go and what might be useful in doing that. Fortunately, the electronic music community is full of lots of thoughtful people who do exactly this in both physical and coded domains. There are Facebook groups for designers of hardware and software instruments and seemingly growing communities of electronic music makers who want to try their own hand at creating things custom built by them, for them. This is all to the good. 

But within that same community I divine that some lingering prejudices do remain. One, of course, is to value presence over absence, to value tactile physicality. This, I think, is why some come to the defence of hardware over software at any mention of the latter. Immediately, comments appear about the tactile nature of hardware, the fact that a certain user "just doesn't feel right" using a mouse and how its not the same or as much fun. I hear this. But I also note this isn't really a musical criterion. Its an ergonomic one and that doesn't mean its unimportant. It just means its not a musical criterion. Its nothing to do with sound or sonic possibility. Its to do with you as a person. I personally dislike touchscreens and I am profoundly annoyed by the recent moves to push this technology and make synthesis dependent on touching a screen. But if I heard music that had been created by others whilst touching screens it would be irrelevant to me. The touchscreen is not a musical issue in this respect but an ergonomic one for the person who uses a touch device or touch-enabled synthesizer. Some people in my debate mentioned how they disliked DJs on laptops but as a DJ who used a laptop and used CD players before that I can report that over 20 years of active research leads me to the conclusion that such people are the odd ones out because I never recall anyone mentioning it to me at a party or disco. I do recall lots of people laughing, dancing, smiling and generally having a sweaty and enjoyable time. As a listener you just experience sound. If you listen to analyze where it came from and critique it on the fly you're a very strange bird indeed. Especially at a disco.

In the course of the debate that my original comment initiated there were some insightful points and relevant comments. I had never meant to suggest that software synthesizers were the be all and end all. Such a statement would have been as dumb as saying the opposite. When talking about sound any and all sources are in play for they, together, constitute the whole of the possibilities. But we live in a finite world and so this necessitates choices. Some users of modular synthesizers, specifically Eurorack, wanted to argue that their modulars could go head to head with soft synths in the power, flexibility, functions and features stakes and hold their own. This might very well be true if you have a setup of Richard Devine proportions but how much did that cost and how much space is it taking up? There can be no doubt here that in software one can pack in features and functions (and expandability) in no space at all since its simply code. To replicate that physically would require a large wallet and a large space... and it wouldn't then be portable. (Richard Devine's live rig is much smaller than his studio setup.) You can now buy software that emulates Eurorack modular in any case and the only limitation is your CPU. In other places I have criticized a software like Softube Modular but now I find, in this context, that actually you can have modular synthesis but its in your computer and you don't need to worry about power rails blowing or rack rash.. or your wallet so much. Want another LFO? Just click and you've got one.


Softube Modular, which is an emulation of the Eurorack hardware format and some actual Eurorack manufacturers have licensed models of their modules.


So what do synthesists want? Well if the discussion that I started is any guide, and it may or may not be, they want functionality but not at any cost. They also want a certain sound quality... which shouldn't be confused with sound quality as an absolute. Some seem to want a kind of sound as opposed to "the best sound", whatever we decide that might be. (I think thats why people want Minimoogs, for their sound. In terms of mere functionality they are less appealing.) In my discussion some said digital plugins had the best sound possible whereas others said hardware couldn't be beaten for sound. Synthesists also seemed to want "musicality" which sounds very like an amorphous, subjectively-judged quality to me. Those who spoke most about musicality were those trying to make some point against software which, so it seemed, they thought was not as musical as something they could touch. 

Some synthesists conceded that, in terms of the most possibility for the least effort, software was clearly the king. There are numerous platforms (Reaktor and Max/MSP being just two) in which you can essentially design entire synth rigs to your own specifications. No hardware setup can match that since you are always stuck to the limitations of the hardware devices as they've been designed by others. But at the same time many noted that the limitations of a physical world are not bad. They are good. It is not necessarily the creative ideal that you have every function and feature at your fingertips for then you will simply achieve overload which is creatively destructive and you become a synth collector rather than a synth user. 

Some synthesists, and I have my suspicions that this might actually be a silent majority, wanted the convenience of a format in which you can save things, including the most complex of software patches. And your modular machine from the future can't do that. The same people wanted to live in a land that was not bound by physical limitation in the same way that a person with hardware is. These same synthesists wanted a device which could do additive, spectral, granular, formant and virtual analog synthesis types and have the ability to morph between the types on the fly. We are very much in the software realm here. 

In the end synthesists want a lot of different things and they aren't always the same. But this is good since, when it comes to sound, variety is strength and is the factor which makes music as a whole as interesting as it is. The cold, dull world would be the one in which all music was the same.



If you want to read the full unexpurgated discussion that inspires this blog, with comments supporting all sides, you'll need to join Electronic Music Philosophy. 

Sunday, 30 October 2016

An Interview With Marc Doty

You may know Marc Doty as an educator and archivist at the Bob Moog Foundation. Alternatively, you may know of him in his artist guise as a player and demonstrator of synths through his You Tube channel and Facebook page, Automatic Gainsay. Its even possible you may have seen him sometimes on Sonicstate.com whom he credits for inspiring him to start demo-ing analog synthesizers in the first place some years ago now. Marc also even worked for a time at Paisley Park for Prince in the 90s. So this is clearly a man with an interesting story to tell. Over the years he has come to have some pretty interesting things to say about synths and synthesis too, at least to my mind, and he can argue his point reasonably and cogently. And so I wanted to seek him out and see if I could get him to answer some of my questions about synthesizers, synthesis, the burgeoning interest in modular, especially Eurorack, and the various design choices that have shaped synthesis and Electronic Music as we have it today. And I wanted to find out why Marc favors vintage analog tone too (something he's become famous for). I was very glad when Marc agreed to field my questions and what follows is the questions I asked him and the answers he gave me back. I think you'll find some things worth thinking about if synths and synthesis are things that interest you. 


             Marc Doty teaching synthesis in his role as an educator


Me: As you survey the synth scene right now, a scene currently being regularly refreshed with reissues of classic instruments like the MS-20 and Arp Odyssey (and now the Minimoog too) and also with completely new analog synthesizers being designed and built, and not only that but also with an ever-growing interest in various formats of modular synths and synthesis, do you see a synth scene that is healthy at the moment?


Marc: The synth scene and synthesizer culture seems VERY healthy at the moment.  As a synthesizer enthusiast, I am happy to see its popularity rise again. 

I am particularly happy about the recreation of my favorite vintage analog synths.  Not just because I'm happy that people have access to these wonderful tools at more reasonable prices, but also because many of them lack presets. Yes, I know that presets are helpful, and patch storage is also helpful.  But I want people to realize that it's possible to learn to think in the language of these synths… and when you do, you find that you can remember how patches are constructed and how to reproduce them (or at least close!).  As a synthesis educator, it makes me happy that people are encouraged… or even forced… to learn synthesis.  


                Marc at Moog Music demonstrating a Moog Voyager XL


ME: In an interview in 2014 for BBoy Tech Report you described yourself as "a modular synthesist" at your core. And yet I've also seen critical (but not necessarily negative!) comments attached to you regarding the ever-burgeoning Eurorack modular scene. So, in light of this, my question to you is what do you personally see modular synthesis as being about and do you think the Eurorack scene, as far as you know it, matches up to these ideals? Is Eurorack a way of doing synthesis that appeals to you?


Marc: Wow, you're opening the can of worms right in question 2?  :D

Okay, I'm going to need to address a lot of parts of this to answer it accurately. Bear with me!

I learned how to make a polysynth make sounds that I liked back in the mid-eighties.  I wouldn't exactly say I learned "synthesis," but I definitely learned how to make synthesizers make cool synthesizer noises.  As the years passed, I got more and more into digital synths and more and more into presets.  I actually lost the ability to effectively author sounds and just constantly looked for presets that would work for what I needed.  In the late 90s, I realized that I truly loved the sound and interface of analog synths from the 70s, and so I started buying them. I came to realize that I had never understood synthesis to the level of employing it to author sound… just to author synth sounds… if that distinction makes sense.  As I purchased more and more complex analog synthesizers, I learned more and more about actual synthesis. In the mid-aughts, I bought a 44-space dot com system and dove head-first into the authorship of sound.  It was hugely educational.  Since then, no matter what synth I'm using, I think of synthesis in terms of modularity. 

Okay, so in 1965 we had two Americans making voltage-controlled modular synths on different sides of the country.  Bob Moog, inspired by Herb Deutsch and others, pursued a conceptual design that focused on the authorship of sound. The Moog modular was a tool to author and shape sound. Don Buchla also created a means to author sound, but his focus and even intention was to create a device that allowed the authorship of new sounds and a means to create realtime performances with them.  

In my view, both concepts were completely valid.  But I favor what is called the "East Coast" paradigm because it imposes less on my creative process.  As a classically-trained musician, the performance aspect of music is an important part of my compositional process as a body.  Which is to say, I spent years training my body to perform the music as I envision it.  Learning an interface and interactional paradigm of a performance machine is an unnecessary step for me. And, let's face it, when we're talking about Buchla, we're not talking about a necessarily user-friendly interface… we're talking about Buchla's concept of interface, which was unique.  So, for me, personally, the "West Coast" paradigm is less effective. 

Eurorack is fantastic.  Small, convenient, inexpensive modularity made by a host of companies putting out creative and unique modules.  It's really a dream come true for synthesis as a whole, and synthesists in particular.  I can't imagine how anyone who is into synthesis WOULDN'T be thrilled by it.  

However, although Eurorack modules are diverse enough that anyone of any interactional concept could make a system that would suit their needs, there is an underlying focus in Eurorack… and it is the Buchla concept.  "West Coast." And that's perfectly fine… but the focus appears to be for the average of Eurorack users the creation of automated electronic music with synthesizer sounds.  Again, nothing wrong with that.  But in that, the focus isn't the authorship of sound, or even the authorship of unique, expressive, etc. timbre, it is the creation of automated music of a certain style.  And that is the thing that I am less interested in.  I do not want or need to automate, and I definitely do not want to be pigeonholed into a style.  

Now granted, you can say "Marc, you can make any style you want with Eurorack," and that's true.  But the movement is definitely aimed at the culture that surrounds it.  I could make, for example, the additive synth I've always wanted with Eurorack.  But that's not the sort of thing that is the average of the culture.  So many of the devices being made are focused on triggering, sequencing, etc.  And there I would be, trying to buy duplicates of standard "East Coast" type modules without any sequencing, etc.  I can get that sort of thing from the few 5U makers that still exist.
  
So, yes.  I'm not anti-Eurorack, but I am somewhat alienated by the intention, interface, and culture that surrounds it.  Any Eurorack enthusiast would be bored by the Eurorack system I would design.  



        Marc at NAMM alongside Michelle Moog-Koussa and Herb Deutsch


   
ME: Much modular synthesis as it appears today seems to tend towards plinky-plonk, bleep bloop music, if I can describe it as this. The nickname of modular users generally is "wigglers". We also see a lot of drone and soundscape music produced with these musical tools or dissonance and noise collages. I personally love (and make) these kinds of music and appreciate modulars as tools for the making of abstract sound. However, we don't seem to see so much music in which modulars are used to compose what might be described as traditional songs where the modulars are used as sound design tools crafting sounds which make up a whole containing different melodic or harmonic parts. It seems to me that, in general, attention is focused much more on creating one patch or atmosphere which is left to run. And then its on to a new patch. As more and more artists get into this equipment they seem to reproduce the same kind of things as well and the Internet is full of examples. If you accept this analysis of contemporary modular synth usage, do you approve of it or frown about it? I guess I'm asking if you think modulars are currently being made the most of or put to good use.


Marc: Here is the thing about music.  It can be a personal endeavor, or it can be an endeavor for the enjoyment of others.  The great thing is when it is perfectly both.  When it is perfectly both, you have the ideal intersection of personal expression and artistic communication.  But as all musicians know, that ideal intersection is very hard to acquire for most of us!  The more personal music is, usually, the less accessible it is to audiences.  That is the sad truth of writing music.

But I guess it's not THAT sad.  If you're writing "music" for yourself that is made up of cascading electronic squeals or drawn-out drones, and you like it… that's fantastic.  Being able to write music you personally like is the most important aspect of writing music, I think.  But the value of music as a whole is usually measured by how it affects people OTHER than you… and that's the thing.  

So, if you're doing your own thing and audiences are enjoying it… it's the perfect situation.  If you're doing your own thing and you are enjoying it… then that's great, too.  

But, as I've suggested to you before, it's my personal view that the average of musical tastes in human cultures have something to do with a bit of genetic input as well as cultural input… and there are natural inclinations humans have in regard to sound.  Musicians are often explorers with unique abilities that enjoy unique aural outcomes.  But audiences are usually more average and enjoy more familiar outcomes.  In any musical pursuit where the outcomes are more unique, they are at the same time less accessible to the average audience.  


       Marc chats with Stevie Wonder in front of a custom Moog Modular



ME: Bob Moog strapped a keyboard to his modular synthesizer and Don Buchla did not. Who got it right? Ok, no, I'm teasing you! My serious question is is the traditional musical keyboard and the musical theory which goes with it, which is the product of a very situated, Western understanding of musical theory, a limitation we need to get past or a blessing we need to embrace as fully as possible? Should synthesis be limited by the design decisions, technological limitations and artificial choices of centuries ago? Wouldn't the clever minds out there be better employed finding and using new ways and methods?


Marc: While certainly, the keyboard was designed in a specific way for a specific concept.  There were reasons that the white notes were white and flat, and the black notes were fewer and pointy.  But those reasons are less important than the fact that the keyboard is actually a pretty ergonomic AND powerful means of triggering sound.  

We can apply all of the music theory of the Western tradition to the keyboard if we want, but we don't need to.  When keyboards were triggering strings or tines or tubes of air, they were quite rigid in that tradition.  But what Bob knew when he applied the keyboard to the synthesizer was that the keyboard no longer was bound by really anything. The very first Moog keyboard controllers were designed so that the user could define how the keys applied to the sounds being created.  They were not limited to specific notes per octave.  They were not limited to any specific tuning.  They were not even limited to pitch direction. You could DEFINE how this "row of buttons" triggered or controlled your sound. And weirdly, no one ever thinks about that when they're talking about the keyboard and Bob Moog.  

Vladimir Ussachevsky was very concerned about the ASSOCIATION people had with the keyboard… but that was the body of his concern.  It wasn't that the keyboard could only play linear notes of the 12-note octave.  It was that people might be inclined to use it that way.  And some did.  But also, many did not. 

Don Buchla was quoted as saying that keyboards were meant to "throw hammers at strings."  And while that is at least kind of true, he seemed to be unwilling to recognize the concept that Bob had that I just described.  That it could be used any single way.  What is the difference between a number of linear finger pads and a keyboard?  I don't honestly know… except that Ussachevsky would be happy they didn't LOOK like a keyboard.  ;)

I understand that non-keyboard controllers are more consistent with the concepts associated with traditional Electronic Music.  As Electronic Music was meant to be an escape from all tradition wherein the user could personally define timbre, performance, etc., new tools and interfaces seemed to be the right thing to do.  And, as I've said before, Bob Moog was right there at the forefront… having started out as a person who was an expert at making the most unique musical interface of all time… the theremin. 

Ultimately, the problem is that for an interface to be the most successful, it has to be the perfect balance of ergonomic, expressive, and as intuitive as possible. There are people creating all sorts of interesting electronic interfaces that employ unique technology and weird interfaces… but if the musician has to go to great lengths to use it OR finds that it doesn't work in a fashion that allows their full expression… it's merely a novelty. Musicians need the intersection of intuitiveness and expression in an interface. And the keyboard, despite its ancient associations, happens to provide a literal visual portrayal of what it does and what is needed to operate it.  It can be used in any way to trigger anything, and many people already have physical experience with them. That's about it.  

Of course, that's not to say that there couldn't be new interfaces that suit new or different needs or intentions.  Heck, I recently purchased a Haken Continuum.  It is the unique realization of a number of factors of expression. While it kind of resembles a keyboard, it is much more powerful than a keyboard and allows amazing levels of complex expression.  I am having to train my body to be as expressive with it as it allows, but learning is also a good thing.  


ME: To what extent do you think modern synthesis is held captive by the paradigm that was taken up and used by Bob Moog when he started designing synthesizers, that is to say the paradigm of subtractive synthesis? Why do you think that most synths produced today are subtractive in architecture when there are a number of other choices that could be made? Is it innate musical conservatism?


Marc: Bob  didn't invent a "subtractive" synth, actually.  The Moog modular was capable of creating both subtractive AND additive outcomes.  Or, any number of other synthesis possibilities.  

In 2012, when I was demonstrating Erik Norlander's massive Moog modular "The Wall of Doom" at NAMM in the Bob Moog Foundation booth, the very first thing I did was tune its many oscillators to the harmonic series and start creating additive sounds.  Of course, with the pitch instability, I had to do a lot of retuning, but still… I could create amazing sounds never even touching the filters.  



                           Marc with Eric Norlander's "Wall of Doom"



But there is no denying that Bob's paradigms became the standard.  The Minimoog set the standard for synthesizers to come.  I also believe that it was people's desire to imitate the timbres they heard in Switched-On Bach that was also part of what set the standard.  Synthesizers became more-traditional instruments not because of Bob's subtractive efforts, nor the keyboard, but because of the associations of the general public regarding popular music.  And those associations led to expectations in those who sought synthesizers… and those expectations essentially came down to "I want something like a Minimoog."  

Since then, it has become a sort of traditional interface.  I wouldn't say it was conservatism, I'd say that for some reason, in the culture of synthesizers, users are more concerned with emulation and association than they are authorship.
  
It may also have to do with the fact that the subtractive concept is very linear. It's easier to understand than other synthesis concepts like additive or FM.  I am a big proponent of additive synthesis, and I think it has been sadly ignored due to the challenges associated with it.  But as much as I'd like to believe that a lot of it has to do with interface, I think one of the main reasons it has never taken off is because of its complexity coupled with the fact that it's never been in a big hit by a big artist, really.  ;)


ME: What's the best new synth you've interacted with? I understand you have big love for the Dave Smith Pro 2. Is it that?

Marc: Well, that's definitely one.  For me, it is a wonderfully functional and expressive interface that is packed with tools and functionality.  It is so powerful, has such a great sound, and features an intuitive and easy interface that allows access to everything.  I basically have found that I can do everything I think of with it.  And that's never happened with a non-modular synth before.

Also, I am very enthusiastic about the Haken Continuum because of its expressive interface.  It also features a very powerful synthesizer… but I have to be honest that the thing totally exceeds my capability!  :)
  
ME: A nice easy question to finish, Marc. What is so great about vintage analog tone?

Marc: I can't speak for everyone, but I can say that while I love the way that synthesizer tones often sound so alien and strange… and how their precision and stability creates a weird and enjoyable experience for human ears… I also love the way that certain synths can sound like natural, acoustic noises that happen in physical experience.  Analog tone is that for me.  When an analog synthesizer has true analog tone, it doesn't sound like a weird spacy alien sound, it sounds like a new acoustic musical instrument.  There is natural beauty in the various distortions or instability of waveshape, tuning, and amplitude that is reminiscent of acoustic sound.  That's what I like about it.



I want to, of course, thank Marc for taking the time to answer my questions. If you agree with, or take issue with, anything he has to say please feel free to have your say in the comments.

Tuesday, 16 June 2015

If I was an Instrument I would be.....

If I was an instrument I would be a modular synthesizer. Modular synthesizers are very popular these days and, as is the way with these kinds of things, some don't like that. You know the kind of person. Someone who has been modular synthesizing for years and now feels threatened by the fact that other people have discovered his hobby and doesn't like it.  This is the kind of person who will waste his time being sarcastic and derogatory about these new adopters of modular synthesis rather than concentrate on his own modular synthesizer and making music with it. For these people it is as if modular synthesizing is a political thing and that you are not allowed to take part unless you have been let in by the esteemed circle of proper modular synthesists. "We can't have these newcomers infiltrating the modular synthesis ranks," they think. What they forget is that everyone, even them, started somewhere with no knowledge at all.

So that, of course, is all a lot of rubbish. There is no inner circle of modular synthesis and you don't need anyone's permission to buy a modular synth, use a modular synth or even have a modular synth on your sideboard as a pretty ornament with flashing lights. Indeed, I once saw an interview with legendary synth pop guy, Vince Clarke. He recounted how, in the 80s when he became popular, initially with Depeche Mode and finally with Erasure, he bought every synth going, from keyboard models to full modular systems. In the video interview I saw he freely admitted that when he first bought these things he had no clue how they worked. He just knew he wanted them. So if you buy a modular synth with no idea how it works just because you think it must be cool you are only really doing what Vince did. And pretty much every synth person in the world likes Vince.



                                        Some of Vince Clarke's synths in his latest studio

So what you really need to do if you get a modular synth is forget the snobs and remember that modular synthesis can be for you about whatever you want it to be. There is no proper way to use a modular synth. That is why there are all those jack points and you need all those cables. You can connect it up any way you like and whatever works for you, works. Indeed, all that freedom openly encourages you to try out random things and see what noise (and often it might just be noise) comes out from your audio output. It is often said that you don't hear very much actual music from people who have modular synths. I think these critics mean actual pieces of music or songs. I think that is probably because a lot of people with modular synths are happy just experimenting with sounds and with the here and now. And this is a worthwhile task in itself. There is no compulsory endgame with a modular synth. It is, in many ways, just a sound lab.

The current set of Eurorack modules made by Make Noise, one of my favourite manufacturers

This is what I think is very attractive about modular synthesis. The only reason to have a synthesizer with lots of access points to the processes of synthesis all over the instrument is so that you can affect the processes in unexpected or unorthodox ways. (Alternatively, you might want something to happen in a predictable way by sequencing it, of course.) In this way you can create unique or unimagined sounds. And if that's all you ever did that would be perfectly fine. There are no modular synth police, just people too busy policing something that isn't theirs rather than making music. Life is short so I really rather think it would be better to see what happens if you plug a cable in from here to here and see what happens rather than shouting into the void. But yes, since you ask, modular synth enthusiasts can be cliquey. Luckily for you, having a modular synthesizer does not mandate that you have to talk to or listen to any of them.


Complete systems by two of my favourite manufacturers, Pittsburgh Modular and Studio Electronics

So what you do with a modular synthesizer is really up to you. The same goes for what your modular synthesizer is like. There are no rules here and you are free to choose from as many or as few manufacturers as you like. Nearly all the modules of a modular synthesizer are different in some way from the modules of other manufacturers and will produce different results even when, nominally, they are meant to perform the same tasks. The clever engineers who make these instruments love to put their own little twist on these things. This is why modular synthesis is such a fun and rewarding way to make music. Getting to know the modules you have at your disposal is a lot of the fun of having a modular synthesizer in the first place. You are not stuck with a fixed instrument when you have a modular synthesizer. You can build an individual instrument, one that only you in the world has, by putting together a unique set of modules.

An absurdly large double case Eurorack modular synthesizer built online for fun which illustrates just some of the myriad possibilities when building a modular synthesizer of your own

So a modular synthesizer is a way of making music with something approaching a blank canvas and can be very orientated towards musical exploration. You could use it to make unique sounds that you sample for use in bigger musical pieces. You could create a complex patch involving multiple modules that evolves over time as you tweak the controls. Or you could do anything else you can imagine with it because, with a modular synthesizer, it really is up to you. It's the ultimate "do-it-yourself" instrument whether you choose to have one that takes up a whole room or one that you can carry anywhere in a case. It's a way to combine fun, exploration and sound all into one happy activity. It's to be enjoyed not policed.







MUSICS!!!!!