Sunday, 26 July 2015

Welcome to the "Mind Games"



 Just over a month ago I decided that I wanted to create some more. But I didn't just want what I created to be like everything else I had created so far this year. It wasn't that I wasn't happy with the body of work I had so far assembled. On the contrary, the work I currently have up on my Bandcamp site, most of it a collection of this year's writing to date, was and remains the music I am most proud of. But the issue here is that that can't carry on. At least, it can't if you are me. To create something and be pleased with what you have created is a gift. To be able to repeat it and see it as another good addition to your body of work is a good thing too. But no one really likes "Something New, Part 10". Its part 10, for goodness sake. Try something else already.

So I wanted to try and find a way to extend or develop the rich musical vein I have been in after my epiphanies at the end of last year and the beginning of this with the double-barreled shotgun of Kosmische music and the synthesizer sound of The Berlin School. But I also wanted my project to be about more than just churning out another 10 songs or something like that. It bothers me that music can become a production line, a site where more of the same old same old is churned out. I say this not from a listener's perspective. For all I know, someone hearing my new album will think it sounds exactly the same as the last one. And the one before that. No, I speak from my writerly perspective. For me, as a writer, I have to feel like I am trying something a bit different, developing the direction I was heading in or trying some side road from the main road I have been heading along.

Needless to say, in the 10 songs I have finally produced I think I have done that. The production of the music took longer than normal this time and it was more of a struggle. I juggled with a number of ideas and some songs were at one time included that have now been excluded. Whenever I make an album I always make a music journey that is intended to be listened to as a whole. I make music by instinct not by design and so the criterion I use is "Does it feel right?". "Feeling right" means being differently interesting. Good or bad I am not concerned with. I have released songs I didn't like before but I don't do it often. We all have an aesthetic sensor in our brains somewhere, connected to our ears, that tells us what we can live with and what we can't. Sometimes it is good to release something bad - if it makes a point and has some meaning behind it. For example, on my big "Elektronische Existenz" musical project from last year I released a track I don't often like when I hear it called "Vergessen". "Vergessen" is German for "to forget". The point of the track is that not everything has to be memorable or the best thing ever. And, if it isn't, just forget it. So the song wasn't to my mind that good. But that's ok.

The little story behind "Vergessen" is instructive for me. It tells me that there is more to my music and my creation than just being differently interesting with sounds. There is some meaning in it. There is meaning that I want to try and communicate. There is a philosophy about the music and words that I write. This insight informed my creation of the second half of Mind Games - a booklet that comes with the download of the album which contains 27 separate articles covering things from "the meaning of life" to experimental music to a close reading of the lyrics of Eleanor Rigby. This document, also called Mind Games, is as vital to the creative project that became Mind Games as is the music you will hear if you go to my Bandcamp page. I have always thought of my music as a philosophical thing that was speaking with sounds to try and communicate philosophical meanings. Of course, for this purpose words are often much more useful because, as tools, they are much more focused and specialized. With Mind Games I have tried to bring the two together. So you can listen to the music whilst reading the book and, in doing both, you will start to learn about the philosophy of life that I have and interact with it for yourself.

The running order of Mind Games goes like this:

Music

1. Subjectivity Groove
2. Meaning
3. 157
4. Null and Void
5. Intricate Workings of The Mind
6. The Concentration City
7. Damaged Neurons
8. Mental landscape
9. Brain Radio
10. Danke Moebius

Text

1. Thoughts on "The Meaning of Life"
2. Such Lovely Lines
3. The Metamorphosis by Franz Kafka
4. Walking
5. The Sex Business
6. Kierkegaard vs Cage
7. Existentialism
8. William James and his Pluralistic Universe
9. On John Cage's "Experimental Music"
10. Stanley Fish's "Rhetoric"
11. (A)Morality: An Amoralist's Point of View
12. Postmodern Nihilism: A Dispute about Terms, A Plurality of Narratives
13. How Can It Not Know What It Is? Deckard and the I(rony) of Existence
14. The Aleph by Jorge Luis Borges
15. The Concentration City by J.G. Ballard
16. The Memorial Address from Martin Heidegger's "Discourse on Thinking"
17. If the universe had a motto….
18. Straight Lines
19. This is Not Anna Kournikova
20. Pragmatism, Relativism and Irrationality by Richard Rorty
21. Forerunners of Modern Music by John Cage
22. A Close Reading of Eleanor Rigby
23. Pretentiousness, Philistinism and Gullibility
24. Ideology
25. Who Wants To Live Forever?
26. Random Access Humanity: Inhuman After All
27. Will to Meaning: An Autobiographical Tale via Viktor Frankl and The Historical Jesus

It will be seen that neither of these parts of the project are superficial. Both are substantial. The music runs to just short of 2 hours (so a double album, in effect) and the text is 75 A4 sized pages long. For me, making something substantial is part of the meaning making. It is easy in today's world to gloss things with a tweet or trite comment. I give listeners or readers the respect of doing things at more length. I also think there is meaning itself in making things something that you have to immerse yourself in and experience. Sure, you can dip into my music or my words. But if you do you will probably quickly leave again. And this is probably best for both of us. My stuff is there for those who want something more than 3 minutes or 140 characters.

A quick word on the title. I see most of life as about game playing in one way or another. It seems a basic way life has of keeping things interesting for us, of making sure that there are always stakes to play for. This is not to say that we always win though. Sometimes we can lose and lose hard. A basic focus of the project, accordingly, is about minds, brains and human subjectivity - interior life if you will. I don't know about you, but I like to think about how we think sometimes. Life is like a voyage of self-discovery. Of course, there are particular conditions attached to my own life which make this a more pressing issue and we each have our own existential concerns.

So I recommend my new project to you. I should add that in support of my text "Mind Games" I have included all the relevant source documents that I discuss to the download as well. This is just for those who want to explore for themselves and for sake of completeness. If you didn't want all these texts you could easily just hit "delete". So if you do download and find a number of documents that is why.

You can listen to Mind Games and download the whole project right HERE!

Sunday, 12 July 2015

How Can It Not Know What It Is?





There is a scene near the beginning of classic science fiction film Blade Runner where our hero, Deckard, played by Harrison Ford, has gone to the headquarters of the Tyrell Corporation to meet its head, Eldon Tyrell. He is met there by a stunningly beautiful assistant called Rachael. Deckard is there to perform tests on the employees to discover if any might be replicants, synthetic beings created by the Tyrell Corporation, some of which have rebelled and become dangerous to humans. Specifically, he needs to know if the tests he has available to him will work on the new Nexus 6 type replicants that have escaped. Tyrell wants to see Deckard perform his tests on a test subject before he allows the tests to continue. Deckard asks for such a test subject and Tyrell suggests Rachael. The test being completed, Tyrell asks Rachael to step outside for a moment. Deckard suggests that Rachael is a replicant and Tyrell confirms this and that she is not aware of it. “How can it not know what it is?” replies a bemused Deckard.

This question, in the wider context of the film and the history of its reception, is ironic. Blade Runner was not a massively popular film at the time of its cinematic release and was thought to have underperformed. But, over the years, it has become a classic, often placed in the top three science fiction films ever made. That popularity and focus on it as a serious film of the genre has, in turn, produced an engaged fan community. One issue regarding the film has always been the status of Deckard himself. Could it be that Deckard was himself a replicant? Interestingly, those involved with the production of the film have differing views.

Back in 2002 the director, Ridley Scott, confirmed that, for him, Deckard was indeed a replicant and that he had made the film in such a way as this was made explicit. However, screenwriter Hampton Fancher, who wrote the basic plot of the film, does not agree with this. For him the question of Deckard’s status must forever stay mysterious and in question. It should be forever “an eternal question” that “doesn’t have an answer”. Interestingly, for Harrison Ford Deckard was, and always should be, a human. Ford has stated that this was his main area of contention with Ridley Scott when making the film. Ford believed that the viewing audience needed at least one human on the screen “to build an emotional relationship with”. Finally, in Philip K. Dick’s original story, on which Blade Runner is based, Do Androids Dream of Electric Sheep?, Deckard is a human. At this point I playfully need to ask how can they not agree what it is?

Of course, in the context of the film Deckard’s question now takes on a new level of meaning. Deckard is asking straightforwardly about the status of Rachael while, perhaps, having no idea himself what he is. The irony should not be lost on us. But let us take the question and apply it more widely. Indeed, let’s turn it around and put it again: how can he know what he is? This question is very relevant and it applies to us too. How can we know what we are? We see a world around us with numerous forms of life upon it and, we would assume, most if not all of them have no idea what they are. And so it comes to be the case that actually knowing what you are would be very unusual if not unique. “How can it not know what it is?” starts to look like a very naive question (even though Deckard takes it for granted that Rachael should know and assumes that he does of himself). But if you could know you would be the exception not the rule.

I was enjoying a walk yesterday evening and, as usual, it set my mind to thinking going through the process of the walk. My mind settled on the subject of Fibromyalgia, a medical condition often characterised by chronic widespread pain and a heightened and painful response to pressure. Symptoms other than pain may occur, however, from unexplained sweats, headaches and tingling to muscle spasms, sleep disturbance and fatigue. (There are a host of other things besides.) The cause of this condition is unknown but Fibromyalgia is frequently associated with psychiatric conditions such as depression and anxiety and among its causes are believed to be psychological and neurobiological factors. One simple thesis is that in vulnerable individuals psychological stress or illness can cause abnormalities in inflammatory and stress pathways which regulate mood and pain. This leads to the widespread symptoms then evidenced. Essentially, certain neurons in the brain are set “too high” and trigger physical responses. Or, to put it another way more suitable to my point here, the brain is the cause of the issues it then registers as a problem.

The problem here is that the brain does not know that it was some part of itself that caused the issue in the first place. It is just an unexplained physical symptom being registered as far as it is concerned. If the brain was aware and conscious surely it would know that some part of it was the problem? But the brain is not conscious: “I” am. It was at this point in my walk that I stopped and laughed to myself at the absurdity of this. “I” am conscious. Not only did I laugh at the notion of consciousness and what it might be but I also laughed at this notion of the “I”. What do I mean when I say “I”? What is this “I”? And that was when the question popped into my head: how can it not know what it is?

The question is very on point. If I was to say to you right now that you were merely a puppet, some character in a divinely created show for the amusement of some evil god you couldn’t prove me wrong. Because you may be. If I was to say that you are a character in some future computer game a thousand years from now you couldn’t prove me wrong either. Because, again, you could be. How you feel about it and what you think you know notwithstanding. Because we know that there are limits to our knowledge and we know that it is easy to fool a human being. We have neither the knowledge nor the capacity for the knowledge to feel even remotely sure that we know what we are or what “I” might refer to. We have merely comforting notions which help us to get by, something far from the level of insight required to start being sure.

“How can it not know what it is?” now seems almost to be a very dumb question. “How can it know what it is?” now seems much more relevant and important. For how can we know? Of course Rachael didn’t know what she was. That is to be normal. We, in the normal course of our lives, gain a sense of self and our place in the world and this is enough for us. We never strive for ultimate answers (because, like Deckard, we already think we know) and, to be frank, we do not have the resources for it anyway. Who we think we are is always enough and anything else is beyond our pay grade. Deckard, then, is an “everyman” in Blade Runner, one who finds security in what he knows he knows yet really doesn’t know. It enables him to get through the day and perform his function. It enables him to function. He is a reminder that this “I” is always both a presence and an absence, both there and yet not. He is a reminder that who we are is always a “feels to be” and never yet an “is”. Subjectivity abounds.

How can it not know what it is? How, indeed, could it know?



This article is a foretaste of a multimedia project I am currently producing called "Mind Games". The finished project will include written articles, an album of music and pictures. It should be available in a few weeks.